As Game Link Cables for the Game Boy are unable to send and receive data simultaneously, one game cartridge first sends its traded Pokémon's data while the other receives it, and then vice versa for the second traded Pokémon. The cloning glitch most popular in Generation I involves the interruption of the trading process. Even though both are possible in all of the handheld games of these two generations, the trading method is mostly associated with Generation I, and the storage system method with Generation II. There are two different methods for cloning Pokémon in the games from Generations I and II, one involving a Pokémon trade, and the other the use of the Storage System.
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